Play Fisherman
Drop your hook into the seaside scene and time each catch. You have three hooks per run — make them count, and target the quick little fish for the biggest score.
How a run works
Cast the moving hook with a tap or click, then react as fish swim through. Faster, smaller fish reward you more, so watch the water and pick your moment. When your three hooks are used, your final score is set — then start again to beat it.